图形程序开发人员指南

作者Michael Abrash
标签编程,计算机科学,经典
出版社机械工业出版社
作者介绍Don't you know Abrash? Google him!

书籍简介
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. You could get this book from here: http://www.gamedev.net/reference/articles/article1698.asp

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