作者 | Charlotte William D.Perreault (University of North Carolina) |
出版社 | McGraw-Hill |
出版时间 | 2002-01-01 |
特色:
The Marketing Game is an exceptional teaching and learning tool for Principles of Marketing, Marketing Management or Marketing Strategy courses at both Undergraduate and Graduate levels. It can be adapted to different levels of play and works well in both large and small classes. Professors who might be interested in The Marketing Game are typically instructors who are looking for a creative ways to show the applicability and hands-on nature of the coursework in their Marketing courses, and/or those who express interest in competitive or one-on-one marketing simulations. A Simple, Flexible, and Powerful New Facility the Marketing Game is now Windows-based, allowing for great familiarity with the user interface and maximum flexibility A Dynamic Market in the Growth Stage provides Multiple Opportunities to Succeed-Students are regularly faced with new decision periods in which they have the opportunity for new success. This motivates students because they see that one bad decision doesn’t ruin their overall results, and one good decision in the beginning doesn’t ensure overall success. Students are forced to continue to run their customer’s business by their actions throughout the entire simulation. Ability to Play One-on-One or Competitively against Teams-This flexibility reinforces the need for students to develop a competitive advantage and offer the target market a superior marketing mix. Easy-to-read Diagnostic Reports-A major benefit of the simulation is that it produces diagnostic reports that make it easy for an instructor to quickly see what a firm is doing in the market and whether there is some consistency to the logic behind a Plan.